It's the kind of fan theory that springs up in every game from people who need an excuse as to why they're no good. The only thing they should remove is statistics. Here is a screenshot of the scoreboard: This did not have to happen! The matchmaker will try to place arty in the middle or at the bottom of the list. Looks like the mechanics that they made doesn't work quite well in some matches including this one, and They should fix this matchmaking too real quick, or else, people won't give a fuck to this game n' just randomly leave. Since feelings usually are misleading I went and check the stats on my accounts and indeed they looked like something was rigged.
The strength of the explosion, i. Just take a look at the massive difference in team experience and prove me wrong. I find the whole argumentation to be self-defeating. One more point is funny: I don't read here many comments against that rigging-theory, most do agree. However, a thorough understanding of the game mechanics described above will help you minimize them.
That means that the heavier both you and your target are and the faster you collide, the stronger the explosion caused by the collision will be. You need people worse and better than you, its the way of the world and it is the way people learn. Indeed, lol, it would cost for those who share save for a. Difficult example You have advanced in World of Tanks and bought a shiny new. You need people worse and better than you, its the way of the world and it is the way people learn. To speed up matchmaking, players may get put into a two-tier or one-tier battle instead, with the latter being much more rare. If the said player really fits your description he is one of a few players that I would be willing to accept.
It gives you a top down view onto a section of the battlefield. The newbie contribute towards 22% of your 84% victory. This means that vehicles in Platoons may be weighted more heavily than if the vehicles were solo. Note that the different types of Enhanced Suspension equipment provide no bonus to your vehicle's driving performance. This can be confusing to players in particular next to buildings, because the elevated view point causes the gun to point up the obstacle.
There would be another system-design in order to exclude these kind of players which is to rank players on base of the last 100 games they have played. The matches would be more even, but you would be punished for having a better rating as the other team will be 'buffed' to compensate. Instead, this stat indicated the speed limit of your tank's transmission system. It even exceeded 70% at some times. I have had run of 15 consequestive 1 shot I am dead games, then in the next game fire somewhere near an opponent off in the distance and its a one shot kill. We tried to create an algorithm that will serve everyone best going forward, fine-tuned it during the Common Test and finally introduced it to live servers. The following examples are based on the values actually available to you.
It's obvious they have paid a load of money and are being given their 'hit of success' by the game so that they will continue to shovel money into the bottomless pit. Note further that the values displayed in game are just approximations because either the actual values are rounded to the nearest integer, or only the integer part is shown without any rounding. Once capture is complete, the round does not end immediately. Penetration Indicator The penetration indicator is an option to the gun marker in your aiming reticle - enabled by default - which uses an easy colour code to help you evaluate whether you will be able to penetrate the target's armour in the location you are aiming at and with the shell you have loaded. The effect is removed if the Gunner receives first aid via a consumable such as a health pack. Finally, for some vehicles there are parts of the visual vehicle model that are intentionally not reflected in the collision model and a shell can pass straight through them. Rigging the game would just be too complicated, and unnecessary since Wargamimg get the same results with plain and simple probability and statistics math.
I regret giving money to this bullshit and above all it started like a fun free to play game and after progressing it only makes you anxious and poor. I was in the the middle and my team died on the right flank until I was the last one alive. I would think that many of these guys would stick around though. The value is on average around 25%. We are here for the free exchange of tips, strategies, player guides, how-to's, news, information, and discussion. The armor penetration after ricochet will remain the same.
We just a stronghold battle last night and half of us could not aim on the enemy tanks. To the maximum extent possible, we have provided all the data we know about game mechanics. Examining the game play I notice that when I'm far ahead of break even my shots bounce, miss, richochet more often. The other difference is that the capture rate is slowed down to 1 capture point every 2. If the game was fair after large number of games with a same tank your tank would be ranked as 8th on average.
Instead, the Gunner is loading the gun himself. And the matches were weird too. He'll have a hard time hitting anything! That means hitting a module only affects that module, not the hitpoints of the tank, just like hitting the armour does not affect a module. They had the generic player number. So fuck them and their game I hope they all starve to death.
Note that unlike draw distance limits, spotting range limits are the same in all directions think of a virtual bubble instead of a cube. I don't like this idea one bit. Reducing the impact angle to your target only slightly will exponentially reduce its effective armour thickness and a target that was previously impossible for you to penetrate may suddenly become easy prey. I could go on, but those who've experienced this fully understand. In this manner, the mediocre player may be encouraged to make game-related purchases such as a premium tank destroyer or other items used by the premium players.